Strategies

Summary
This page includes a few general strategies that you can apply in most levels. They take into account a unit's attack bonuses, HP, range, and many other factors. Note that these strategies will not work on every level, and you will need to adapt in certain situations.

If you are looking for the strategies that used to be on the main page, click here.

Basic Strategies
These are combos that use basic units that you can get early in the game. They include:

Guardsman + Archer
You may use different number of Guardsmen and Archers to tinker with the results, but this is a very simple combo that relies on the survivability of the Guardsman and the damage of the Archer to create something that should carry you through the first island.

Works well against: Cavalry, Ranged units.

Marine + Archer
Almost the same as before, but more effective against Spear units, and less effective against Cavalry.

Works well against: Spear units, Sword units.

Scouts on empty rows
Sending cavalry on an empty row gives you a good amount of morale if they can reach the end of the line. With their high speeds, they should be able to do so.

Works well against: Enemies that just used a lot of gold and are low on resources.

Multiple Scouts
Cavalry can be used to clear out massed enemy ranged units, as infantry will take heavy damage before they can even get to the enemy. Sending multiple scouts is good because the one in front will take damage for the one behind, so they have more time to attack.

Works well against: Ranged units